//--------------------------------------------- // Created with Truevision, version 0.3.10 //--------------------------------------------- // Global settings global_settings { adc_bailout 0.003900 ambient_light rgb<0.003922,0.003922,0.003922> assumed_gamma 2.200000 irid_wavelength rgb<0.250000,0.180000,0.140000> max_trace_level 5 max_intersections 64 number_of_waves 10 } //--------------------------------------------- // Textures //--------------------------------------------- #declare Material_1 = material { texture { pigment { rgbft<0.299359,0.750000,0.169124,0.000000,0.000000> } finish { ambient rgb<0.022946,0.031002,0.100000> diffuse 0.600000 brilliance 1.000000 phong 0.000000 phong_size 40 specular 0.000000 roughness 0.050000 metallic 0.000000 reflection rgb<0.931818,0.413364,0.304915> reflection_exponent 1.000000 } } interior { ior 1.000000 caustics 1.000000 fade_distance 10.000000 fade_power 2.000000 } } #declare Mirror = material { texture { finish { ambient rgb<0.000000,0.000000,0.000000> diffuse 0.000000 brilliance 1.000000 phong 0.000000 phong_size 40 specular 0.000000 roughness 0.050000 metallic 0.000000 reflection rgb<1.000000,1.000000,1.000000> reflection_exponent 1.000000 } } } #declare Material_2 = material { texture { pigment { checker pigment { rgbft<0.000000,0.000000,0.000000,0.000000,0.000000> }, pigment { rgbft<0.556250,0.243669,0.893939,0.000000,0.000000> } } } interior { ior 1.000000 caustics 1.000000 fade_distance 10.000000 fade_power 2.000000 media { intervals 10 samples 1, 1 confidence 0.900000 variance 0.007820 ratio 1.000000 absorption rgbft<0.000000,0.000000,0.000000,0.000000,0.040000> emission rgbft<0.734848,0.734848,0.734848,0.000000,0.000000> scattering { 1, rgbft<0.000000,0.000000,0.000000,0.000000,0.000000> extinction 1.000000 } } } } //--------------------------------------------- // Objects //--------------------------------------------- //---------------------- // Layer Layer #1 //---------------------- camera { perspective location <1.000000,1.000000,-1.000000> angle 40.000000 up <0,1,0> right <1.330000,0,0> sky <0,1.000000,0.000000> look_at <0.000000,0.000000,-0.000000> } light_source { <0.623410,0.731317,-0.469746> color rgb<1.000000,1.000000,1.000000> } background { rgbft<0.207622,0.515152,0.089908,0.000000,0.000000> } light_source { <0.600000,0.600000,-0.600000> color rgb<0.954545,0.889308,0.227246> cylinder radius 70.000000 falloff 70.000000 point_at <0.000000,0.000000,-0.000000> tightness 1 media_attenuation media_interaction fade_distance 2.000000 fade_power 0.000000 } plane { <0,1,0>, 0 material { Material_2 } rotate z*-0.000000 rotate y*0.000000 rotate x*0.000000 translate <-0.000000,-0.233333,0.130894> } sphere { <0,0,0>, 1 material { Material_1 } scale <0.200000,0.200000,0.200000> rotate z*-0.000000 rotate y*0.000000 rotate x*0.000000 translate <0.000000,0.000000,-0.000000> }